AI Insights · Timothy · April 2022
Top 5 Match 3 Games on iOS in Italy: Q1 2022 Performance
Discover the performance trends of the top 5 Match 3 games on iOS in Italy during Q1 2022, based on weekly downloads, revenue, and active users.
The first quarter of 2022 saw diverse trends in the performance of the top 5 Match 3 games on iOS in Italy. Here's a breakdown of their weekly downloads, revenue, and active users, highlighting key patterns and insights.
Bubble Witch 3 Saga by King
Weekly revenue for Bubble Witch 3 Saga fluctuated throughout the quarter, peaking at approximately $3.9K in early January and dipping to around $2.4K in late March. Weekly downloads began strong with over 3.4K in mid-January but saw a significant decline, dropping below 800 in early March before slightly recovering to around 1.1K by the end of the quarter. Weekly active users started at around 15K, peaked at over 22K in mid-January, and then gradually decreased to approximately 17.4K by the end of March.
Dinosaurs Bubble Shooter by Sonat Joint Stock Company
Dinosaurs Bubble Shooter had no reported revenue during Q1 2022. However, the game saw a steady increase in weekly downloads, starting from 1.2K at the end of December and reaching over 2.2K by the end of March. Weekly active users showed a positive trend, climbing from around 4.6K at the start of the quarter to nearly 7.3K by the end.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd
Gold and Goblins: Idle Games experienced variable weekly revenue, starting at $1.2K and fluctuating throughout the quarter, peaking at $1.8K in early January and ending at around $1.1K in late March. Weekly downloads saw a significant drop from 3.2K at the end of December to below 400 in late January, but there was a notable recovery to over 1.6K by the end of March. Weekly active users decreased from 7.1K at the start of the quarter to around 5.6K by the end.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd.
Bubble Shooter: Pop & Blast had weekly revenue that varied throughout the quarter, peaking at $2.8K in early January and ending at approximately $2.5K in late March. Weekly downloads started at around 1.8K and saw a slight decline, stabilizing at just over 1.2K by the end of March. Weekly active users showed a steady trend, maintaining around 16K to 17K throughout the quarter.
Call of Antia: Match 3 RPG by FunPlus International AG
Call of Antia: Match 3 RPG showed an upward trend in weekly revenue, starting at around $2.5K and peaking at approximately $4.1K in mid-March, before dropping to around $1.7K by the end of the quarter. Weekly downloads declined from over 1.2K at the end of December to around 375 by late March. Weekly active users remained relatively stable, hovering around the 2K mark throughout the quarter.
Data for this analysis comes from Sensor Tower. For more detailed insights, visit their platform.